1-Bit RPG — 1-bit-rpg
A super tiny, one-page PHP RPG with three stats and a single dungeon. It renders a 1‑bit tilemap on a canvas with optional AI flavor text for rooms, loot, and encounters.
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A super tiny, one-page PHP RPG with three stats and a single dungeon. It renders a 1‑bit tilemap on a canvas with optional AI flavor text for rooms, loot, and encounters.
A one-page PHP app for quick roguelike sessions: the LLM narrates encounters while the server enforces fixed rules, deterministic combat, and seeded randomness. Outcome: rich narrative with consistent, reproducible gameplay and secure, minimal ops.
A tiny, deterministic cave‑flyer you can deploy in minutes. Players get seeded caverns, time trials, and ghost replays; operators get a single‑file PHP backend with secure headers, CSRF, and exports.
A tiny, secure arena-shooter you can drop into any site. Players survive 60 seconds in a Phaser 3 canvas using WASD + mouse; runs are stored, a leaderboard is generated, and data can be exported, with optional AI for enemy names.
Deduction helper for detective-style puzzles: enter 6 clues and 9 tiles, then use a 3x3 grid to toggle possibilities until one culprit remains. Optionally ask AI to consistency-check your current deductions.
Canvas snake‑shooter for the browser: move, shoot with cooldown, and collect orbs. Built as a single PHP page with a vanilla JS canvas loop, persistent history, and exports.
A one-screen, PG-13 text adventure with guardrails. Outcome: a fast, chat-style game that autosaves, caps at 50 turns, and optionally uses OpenAI for plot and state compression—while remaining secure and exportable.
Hold to thrust and dodge meteors in a one-button, canvas-only arcade runner. Each day brings a new UTC-seeded challenge and persistent local history you can export.
A tiny, single-screen platformer for speedrunners: collect 3 coins as fast as possible, then compare against a ghost. This one-page PHP + Phaser 3 app records per-frame inputs, verifies runs server-side, and serves leaderboards and exports.
A one-page PHP + Phaser 3 Breakout that anyone can run and mod. Edit or import CSV maps to craft ten‑second levels, then blast bricks with powerups and climb a server leaderboard.
Defend your planet for 90 seconds across 8 radial lanes. This single-file PHP app renders an HTML5 canvas arcade, persists scores to MySQL, and serves daily/weekly/all‑time leaderboards.
A single-screen, turn-based 10x10 roguelike you can finish in 3–5 minutes. It delivers fast daily runs with fog-of-war, light A* enemies, and shareable scores (with checksum) you can export or post.
A tiny, one‑page PHP roguelike: 10x10 ASCII grid, cardinal moves, FOV, seeded runs, and permadeath. Share seeds, replay runs, and optionally add AI flavor text for items.
Turn a short premise into a branching, PG-13 text quest. Play through 6 scenes with two choices each, get a clear ending (win/loss/neutral), score, and tracked win-streaks across runs.
A one-page PHP western-shooter reaction duel. Wait for DRAW!, then shoot; jump the gun and it’s a foul. Practice reaction time and track best results locally and in the database.
A tiny dungeon-lite you can finish on a coffee break: a fixed 3x3 grid, grab the loot, and make it out alive. Deterministic seeds power daily runs, custom challenges, and reproducible layouts; scores and history are stored server-side.
Jump across sectors, pick event cards, and aim for the core. Runs are deterministic with a seed; optional AI enriches or generates events on demand.
Classic single-screen alien waves built with Phaser 3 for 3‑minute runs, with shareable scores and a daily top board. Ships as a single‑file PHP app with secure storage, exports, and optional AI‑generated wave names.
Weapon + perk combos are hard to reason about at speed. Synergy Survivor simulates chain effects from pairwise rules on a Phaser 3 canvas with deterministic seeding, so you can test builds, reproduce runs, and export results.
A replayable top‑down maze where you must find 3 keys to open the final gate. Seeded worlds, a millisecond timer, and exports turn casual play into verifiable speedruns and leaderboards.